Extreme Programming Explained

Extreme Programming Explained

Einband:
Kartonierter Einband
EAN:
9780321278654
Untertitel:
Embrace Change
Genre:
Programmiersprachen
Autor:
Kent Beck, Cynthia Andres
Herausgeber:
Addison Wesley
Auflage:
2nd edition
Anzahl Seiten:
189
Erscheinungsdatum:
16.11.2004
ISBN:
0321278658

Nearly five years after the first edition of this book exploded on to the market,

noted software engineering guru and the father of Extreme Programming (XP)

Kent Beck provides a fresh look at this controversial topic. XP remains the

most popular agile methodology in software development, and many believe it

is ideal for small to mid-size development organizations. However, XP is not

without its detractors. The goal of the book remains to help programmers and

teams decide if XP is the right path to pursue. The book offers advice, but does

not provide a prescriptive, how to style format. This Fifth Anniversary

Edition enhances the full knowledge of XP and gives both the advocate and

skeptic of XP full detail to move forward with an informed opinion.


Autorentext
Kent Beck consistently challenges software engineering dogma, promoting ideas like patterns, test-driven development, and Extreme Programming. Currently affiliated with Three Rivers Institute and Agitar Software, he is the author of many Addison-Wesley titles. Cynthia Andres holds a B.S. in psychology with advanced work in organizational behavior, decision analysis, and women’s studies. She has worked with Kent on the social aspects of Extreme Programming since its inception. She is also affiliated with Three Rivers Institute.

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Zusammenfassung
Describes how to improve your software development by integrating accountability, transparency and responsibility into your daily development process. This book helps you how to: involve the whole team; increase technical collaboration through pair programming and continuous integration; reduce defects through developer testing; and more.

Inhalt
I. EXPLORING XP. 2. Learning to Drive. 3. Values, Principles, and Practices. 4. Values. 5. Principles. 6. Practices. 7. Primary Practices. 8. Getting Started. 9. Corollary Practices. 10. The Whole XP Team. 11. The Theory of Constraints. 12. Planning: Managing Scope. 13. Testing: Early, Often, and Automated. 14. Designing: The Value of Time. 15. Scaling XP. 16. Interview. 17. Creation Story. 18. Taylorism and Software. 19. Toyota Production System. 20. Applying XP. 21. Purity 22. Offshore Development. 23. The Timeless Way of Programming. 24. Community and XP. 25. Conclusion. Annotated Bibliography. Index.


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