Untertitel:
A New Philosophy for Understanding Games
Erscheinungsdatum:
13.08.2012
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.
Autorentext
Keith Burgun is a game designer, writer, composer, and visual artist who has been developing games independently for nearly 20 years. He writes for Gamasutra, Destructoid, and several other popular websites, including his own blog at Dinofarm Games. He is a founding member of Dinofarm Games and produced its first commercial game 100 Rogues for the iOS platform. He also teaches game design and animation courses at local art schools.
Zusammenfassung
The Product Wheel (PW) design process has practical methods for finding the optimum sequence, minimizing changeover costs, and freeing up useful capacity. So much so, that the DuPont Company and Exxon Mobil are just a few companies that have used the product wheel concept to achieve and sustain a competitive advantage.Breaking down a fairly comple
Inhalt
Introduction. The Concept of Game. Game Design. How We Got Here. Through the Lens: Videogames. Through the Lens: Boardgames. Predictions.
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