Dungeons and Desktops

Dungeons and Desktops

Format:
E-Book (pdf)
EAN:
9781351273398
Untertitel:
The History of Computer Role-Playing Games 2e
Genre:
Sachbuch
Autor:
Matt Barton, Shane Stacks
Herausgeber:
Taylor & Francis
Anzahl Seiten:
648
Erscheinungsdatum:
18.04.2019

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles

Autorentext
Dr. Matt Barton is a professor of English at St. Cloud State University in St. Cloud, Minnesota, where he specializes in writing studies and digital humanities. He's authored several books on the history of videogames and produces Matt Chat, a popular YouTube series featuring developer interviews and reviews of new and classic video games. Shane "Shane Plays" Stacks is a talk radio host, podcaster, YouTuber, blogger and recovering elected official exploring the many interests and fandoms of geek culture (of which he considers CRPGs a very important part). You can listen to his weekly Shane Plays Geek Talk radio show live over the air in Little Rock or catch the podcast edition online.

Inhalt
Acknowledgments Chris Avellone's Preface Authors' Preface Chapter 1 Introduction to Computer Role-Playing Games Chapter 2 Origins Chapter 3 The Dark Age Chapter 4 The Bronze Age Chapter 5 The Silver Age Chapter 6 The Birth of the Golden Age Chapter 7 SSI's Golden Age Chapter 8 Origin's Golden Age Chapter 9 Sir-Tech, New World Computing, and Sierra Chapter 10 Early Japanese Role-Playing Games Chapter 11 Dungeon Master and the Rise of Real-Time 3D Chapter 12 Other Games of the Golden Age Chapter 13 The Epic Fails Chapter 14 The Platinum Age Chapter 15 Diablo and the Rise of Action RPGs Chapter 16 Fallout and Baldur's Gate Chapter 17 Other Highlights of the Platinum Age Chapter 18 The Birth of the Modern Age Chapter 19 Modern JRPGs Chapter 20 The Rise of the MMORPG Chapter 21 The Late Modern Age Chapter 22 The Renaissance, Kickstarted Chapter 23 The Road Ever Ventures Forth Shane's Afterword: Surprise Encounter APPENDIX: THE CRPG BESTIARY INDEX


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