Functions of Role-Playing Games

Functions of Role-Playing Games

Einband:
Kartonierter Einband
EAN:
9780786447107
Untertitel:
How Participants Create Community, Solve Problems and Explore Identity
Autor:
Sarah Lynne Bowman
Herausgeber:
McFarland and Company, Inc.
Anzahl Seiten:
218
Erscheinungsdatum:
07.04.2010
ISBN:
0786447109

Informationen zum Autor Sarah Lynne Bowman is an adjunct professor at the University of Texas at Dallas! Richland College! Ashford University! and Brookhaven College. Her current research focus emphasizes character development and social dynamics in role-playing games. She lives in Round Rock! Texas. Klappentext This study takes an analytical approach to the world of role-playing games! providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous! role-playing actually encourages creativity! self-awareness! group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games! featuring insightful interviews with 19 participants of table-top! live action and virtual games. Zusammenfassung An in-depth look at the world of role-playing games! providing a theoretical framework for understanding their more acute psychological and sociological functions. Although mainstream media often dismiss role-playing games as escapist and potentially dangerous! this study argues that role-playing encourages creativity! self-awareness! group cohesion and ""out-of-the-box"" thinking.

Klappentext
This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.

Zusammenfassung
An in-depth look at the world of role-playing games, providing a theoretical framework for understanding their more acute psychological and sociological functions. Although mainstream media often dismiss role-playing games as escapist and potentially dangerous, this study argues that role-playing encourages creativity, self-awareness, group cohesion and ""out-of-the-box"" thinking.


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