Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals

Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals

Einband:
Kartonierter Einband
EAN:
9780596526948
Untertitel:
Englisch
Genre:
Netzwerke
Autor:
Colin Moock
Herausgeber:
Adobe Developer Lib
Anzahl Seiten:
948
Erscheinungsdatum:
01.07.2007
ISBN:
978-0-596-52694-8

More than two years in the making, ActionScript 3.0 presents perhaps the most substantial upgrade to Flash's programming language ever. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are simply staggering. Revolutionary improvements abound. Essential ActionScript 3.0 is an update to Essential ActionScript 2.0, once again focusing on the core language and object-oriented programming with some coverage of the Flash Player API. Approximately half of the book focuses on the new features and functionality of ActionScript 3.0, while the rest focuses on changes between the 2 and 3 releases.

ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API.Essential ActionScript has become the one resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book."And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher.Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code.The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it.Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

Autorentext
Colin Moock is an independent ActionScript expert whose world-renowned books have educated Flash programmers since 1999. He is the author of the canonical "Essential ActionScript 2.0" (O'Reilly, 2004) and "ActionScript for Flash MX: The Definitive Guide" (O'Reilly, 2003, 2001). Moock runs one of the web's oldest Flash developer sites, www.moock.org and is the co-creator of Unity, a client/server framework for creating multiuser applications.

Klappentext
ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API.Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book." And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher. Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code. The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

Zusammenfassung
Focuses on the core language of ActionScript and object-oriented programming with some coverage of the Flash Player API. This book covers language features, such as the DOM-based event architecture, E4X, and namespaces.

Inhalt
Foreword; Preface; Beginners Welcome; Expert Guidance; What's In This Book; What's Not In This Book; Authoring Tool Agnosticism; ActionScript Overview; This Book's Example Files; Using Code Examples; Typographical Conventions; How to Contact Us; Acknowledgments; Part I: ActionScript from the Ground Up; Chapter 1: Core Concepts; 1.1 Tools for Writing ActionScript Code; 1.2 Flash Client Runtime Environments; 1.3 Compilation; 1.4 Quick Review; 1.5 Classes and Objects; 1.6 Creating a Program; 1.7 Packages; 1.8 Defining a Class; 1.9 Virtual Zoo Review; 1.10 Constructor Methods; 1.11 Creating Objects; 1.12 Variables and Values; 1.13 Constructor Parameters and Arguments; 1.14 Expressions; 1.15 Assigning One Variable's Value to Another; 1.16 An Instance Variable for Our Pet; 1.17 Instance Methods; 1.18 Members and Properties; 1.19 Virtual Zoo Review; 1.20 Break Time!; Chapter 2: Conditionals and Loops; 2.1 Conditionals; 2.2 Loops; 2.3 Boolean Logic; 2.4 Back to Classes and Objects; Chapter 3: Instance Methods Revisited; 3.1 Omitting the this Keyword; 3.2 Bound Methods; 3.3 Using Methods to Examine and Modify an Object's State; 3.4 Get and Set Methods; 3.5 Handling an Unknown Number of Parameters; 3.6 Up Next: Class-Level Information and Behavior; Chapter 4: Static Variables and Static Methods; 4.1 Static Variables; 4.2 Constants; 4.3 Static Methods; 4.4 Class Objects; 4.5 C++ and Java Terminology Comparison; 4.6 On to Functions; Chapter 5: Functions; 5.1 Package-Level Functions; 5.2 Nested Functions; 5.3 Source-File-Level Functions; 5.4 Accessing Definitions from Within a Function; 5.5 Functions as Values; 5.6 Function Literal Syntax; 5.7 Recursive Functions; 5.8 Using Functions in the Virtual Zoo Program; 5.9 Back to Classes; Chapter 6: Inheritance; 6.1 A Primer on Inheritance; 6.2 Overriding Instance Methods; 6.3 Constructor Methods in Subclasses; 6.4 Preventing Classes from Being Extended and Methods from Being Overridden; 6.5 Subclassing Built-in Classes; 6.6 The Theory of Inheritance; 6.7 Abstract Not Supported; 6.8 Using Inheritance in the Virtual Zoo Program; 6.9 Virtual Zoo Program Code; 6.10 It's Runtime!; Chapter 7: Compiling and Running a Program; 7.1 Compiling with the Flash Authoring Tool; 7.2 Compiling with Flex Builder 2; 7.3 Compiling with mxmlc; 7.4 Compiler Restrictions; 7.5 The Compilation Process and the Classpath; 7.6 Strict-Mode Versus Standard-Mode Compilation; …


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