Fable: Edge of the World

Fable: Edge of the World

Einband:
Taschenbuch
EAN:
9780345539373
Untertitel:
At the Edge of the World
Autor:
Christie Golden
Herausgeber:
Random House N.Y.
Auflage:
New.
Anzahl Seiten:
256
Erscheinungsdatum:
21.08.2012
ISBN:
0345539370

Informationen zum Autor Christie Golden Klappentext The official prequel novel to the Xbox 360 videogame! Fable:(TM) The Journey It's been almost a decade since the events of Fable 3! when the Hero vanquished the threat across the sea and claimed his throne. As king he led Albion to an era of unprecedented peace and prosperity. But on the night of his wedding to his new queen! ominous word arrives: The darkness has returned. Beyond a harrowing mountain pass! the exotic desert country Samarkand has been overrun by shadowy forces. Within the walls of its capital city! a mysterious usurper known only as the Empress has seized control. To protect his realm! the king must lead his most trusted allies into a strange land unknown to outsiders. As they forge ahead along Samarkand's ancient Great Road! populated by undead terrors and fantastic creatures once believed to be the stuff of legend! the king is drawn ever closer to his greatest challenge yet. But soon Albion is engulfed in a war of its own. As the darkness spreads! town by town! a treacherous force has infiltrated the queen's circle. Now the fate of all that is good rests with a faint flicker of hope . . . that somewhere! somehow! heroes still do exist. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft! Fable! Lionhead! the Lionhead logo! Xbox! and the Xbox logo are trademarks of the Microsoft group of companies. Chapter One My lord, if I may? Jasper's voice was slightly high-pitched and filled with suffering so long tolerated that it was no longer even felt. In other words, he sounded completely normal. The monarch looked into the mirror as he fiddled with his crown. The cursed thing never seemed to fit correctly on his head. His eyes met Jasper's in the mirror and he nodded. Please. And if you can do anything that makes this ermine stole feel less as if it's made of armor, I'd be grateful for that too. Alas, said Jasper as he stepped beside the young king he had tended since the monarch's birth, while it is indeed in actuality merely the weight of two stuffed minklike creatures, I can sympathize with the symbolic weight it places on Your Majesty's shoulders. It's the crown, not the wedding outfit, that has the symbolic weight, the king shot back good-naturedly. I can't wait for the ceremony. Then may I say that Your Majesty is among the very, very fortunate few, noted Jasper. The king chuckled. It's nice to have you back, Jasper. Jasper, once the king's butler, had spent the last few years serving in a different capacity. He was now the steward of a magical, and quite secret, Sanctuary. Established by the late king, the Sanctuary was the present king's birthright as he was both the son of a Hero of Albion and a Hero himself. When the then-prince, sickened by his older brother Logan's cruelty to his own people, had chosen to lead a rebellion to take the crown, the loyal if acerbic Jasper had fled with the future king and Sir Walter Beck. Together, the three had found the Sanctuary, which had served as a sort of headquarters for the rebellion. Once Logan had been overthrown, Jasper had remained there, continuing to probe the mysteries of the place. But for this occasion--a royal wedding--he had been recalled to his old duties. And while he attempted to appear much put-upon, the monarch knew Jasper well enough to realize that the old butler was secretly quite pleased. So, for that matter, was the king himself--and, he dared believe, his entire kingdom. Nine years had passed since the monarch had stood against both his brother and the darkness that had threatened to wipe out all of Albion. The king had not been quoting a cliche when he spoke of the symbolic weight of the crown. His days gathering followers and fighting hobbes, balverines, and the occasional gap-toothed bandit seemed like a stroll in the gar...

Autorentext
Christie Golden is the award-winning New York Times bestselling author of nearly sixty books and more than a dozen short stories in the fields of fantasy, science fiction, and horror. Her media tie-in works include her first novel, Vampire of the Mists, which launched TSR’s game line; more than a dozen Star Trek novels; the Fate of the Jedi novels Omen, Allies, and Ascension as well as standalone novels Dark Disciple and Battlefront II: Inferno Squad. For Blizzard Entertainment, she's contributed five StarCraft novels, including the Dark Templar trilogy, and the Warcraft/World of Warcraft books Lord of the Clans, Rise of the Horde, Arthas: Rise of the Lich King, War Crimes, Before the Storm and Exploring Azeroth: Eastern Kingdoms. In 2017, she was awarded the International Association of Media Tie-in Writers Faust Award and named a Grandmaster in recognition of thirty years of writing. She currently works full-time for Blizzard Entertainment, where she frequents Azeroth on a regular basis.

Klappentext
The official prequel novel to the Xbox 360 videogame, Fable:(TM) The Journey

It's been almost a decade since the events of Fable 3, when the Hero vanquished the threat across the sea and claimed his throne. As king he led Albion to an era of unprecedented peace and prosperity. But on the night of his wedding to his new queen, ominous word arrives: The darkness has returned.

Beyond a harrowing mountain pass, the exotic desert country Samarkand has been overrun by shadowy forces. Within the walls of its capital city, a mysterious usurper known only as the Empress has seized control. To protect his realm, the king must lead his most trusted allies into a strange land unknown to outsiders. As they forge ahead along Samarkand's ancient Great Road, populated by undead terrors and fantastic creatures once believed to be the stuff of legend, the king is drawn ever closer to his greatest challenge yet.

But soon Albion is engulfed in a war of its own. As the darkness spreads, town by town, a treacherous force has infiltrated the queen's circle. Now the fate of all that is good rests with a faint flicker of hope . . . that somewhere, somehow, heroes still do exist.

© 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.

Zusammenfassung
The official prequel novel to the Xbox 360 videogame, Fable:™ The Journey
 
It’s been almost a decade since the events of Fable 3, when the Hero vanquished the threat across the sea and claimed his throne. As king he led Albion to an era of unprecedented peace and prosperity. But on the night of his wedding to his new queen, ominous word arrives: The darkness has returned.
 
Beyond a harrowing mountain pass, the exotic desert country Samarkand has been overrun by shadowy forces. Within the walls of its capital city, a mysterious usurper known only as the Empress has seized control. To protect his realm, the king must lead his most trusted allies into a strange land unknown to outsiders. As they forge ahead along Samarkand’s ancient Great Road, populated by undead terrors and fantastic creatures once believed to be the stuff of legend, the king is drawn ever closer to his greatest challenge yet.
 
But soon Albion is engulfed in a war of its own. As the darkness spreads, town by town, a treacherous force has infiltrated the queen’s circle. Now the fate of all that is good rests with a faint flicker of hope . . . that somewhere, somehow, heroes still do exist.
 
© 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.

Leseprobe
Chapter One

“My lord, if I may?”

Jasper’s voice was s…


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