Visual Modeling with Rational Rose 2002 and UML

Visual Modeling with Rational Rose 2002 and UML

Einband:
Kartonierter Einband
EAN:
9780201729320
Untertitel:
Englisch
Genre:
Programmiersprachen
Autor:
Terry Quatrani
Herausgeber:
Pearson Academic
Auflage:
3. Auflage
Anzahl Seiten:
256
Erscheinungsdatum:
01.10.2002
ISBN:
978-0-201-72932-0

Fully updated and revised, Visual Modeling with Rational Rose 2002 and UML is a comprehensive introduction and tutorial that shows how to use a tool (Rational Rose 2002), a process (the Rational Unified Process), and a language (the UML) to successfully visualize, specify, document, and construct a software system. This timely new edition, written by the UML Evangelist at Rational Software Corporation, breaks the technology down to its essentials and provides clear explanations of each element. The book follows a simplified version of the Rational Unified Process from project inception through system analysis and design. The popular sample case study from the previous editions (a registration system for a fictional university) has been retained and updated, now better illustrating the iterative development process in practice, the UML in action, and the proper application of Rational Rose 2002. Newly updated appendixes demonstrate code generation and reverse engineering using Rational Rose 2002 with the C++, Visual C++, and Visual Basic programming languages. In addition, a handy glossary defines key object technology and software modeling terms.


Autorentext
Terry Quatrani, IBM Rational's UML Evangelist, is responsible for training and transitioning Fortune 500 companies to object technology and for preaching the visual modeling gospel of Grady Booch, Jim Rumbaugh, and Ivar Jacobson. She has spent twenty-one years developing and deploying large software systems. Formerly at GE, she was founding consultant for the Lockheed Martin Advanced Concepts Center.



Klappentext
Fully updated and revised, Visual Modeling with Rational Rose 2002 and UML is a comprehensive introduction and tutorial that shows how to use a tool (Rational Rose 2002), a process (the Rational Unified Process), and a language (the UML) to successfully visualize, specify, document, and construct a software system. This timely new edition, written by the UML Evangelist at Rational Software Corporation, breaks the technology down to its essentials and provides clear explanations of each element. The book follows a simplified version of the Rational Unified Process from project inception through system analysis and design. The popular sample case study from the previous editions (a registration system for a fictional university) has been retained and updated, now better illustrating the iterative development process in practice, the UML in action, and the proper application of Rational Rose 2002. Newly updated appendixes demonstrate code generation and reverse engineering using Rational Rose 2002 with the C++, Visual C++, and Visual Basic programming languages. In addition, a handy glossary defines key object technology and software modeling terms.

Zusammenfassung
Shows how to use a tool (Rational Rose 2002), a process (the Rational Unified Process), and a language (the UML) to successfully visualize, specify, document, and construct a software system. This book covers topics that include: creating use cases; finding objects and classes; UML stereotypes and packages; iteration planning process; and more.

Inhalt
(NOTE: Each chapter concludes with a Summary.)

Foreword.


Preface.


1. Introduction.
What Is Visual Modeling?The Triangle for Success.The Role of Notation.History of the UML.The Role of Process.What Is Iterative and Incremental Development?The Rational Unified Process.The Rational Rose Tool.

2. Beginning a Project.
Defining the Right Project.Eastern State University (ESU) Background.Risks for the Course Registration Problem.ESU Course Registration Problem Statement.

3. Creating Use Cases.
System Behavior.Actors.Use Cases.Use Case Relationships.Use Case Diagrams.Activity Diagrams.

4. Finding Classes.
What Is an Object?State, Behavior, and Identity.What Is a Class?Stereotypes and Classes.Discovering Classes.Documenting Classes.Packages.Objects and Classes in the ESU Course Registration Problem.Class Diagrams.

5. Discovering Object Interaction.
Use Case Realization.Documenting Scenarios.Sequence Diagrams.Sequence Diagrams and Boundary Classes.Complexity and Sequence Diagrams.Collaboration Diagrams.Why Are There Two Different Diagrams?Sequence Diagram for the ESU Course Registration System.

6. Specifying Relationships.
The Need for Relationships.Association Relationships.Aggregation Relationships.Association or Aggregation?Naming Relationships.Role Names.Multiplicity Indicators.Reflexive Relationships.Finding Relationships.Package Relationships.

7. Adding Behavior and Structure.
Representing Behavior and Structure.Creating Operations.Documenting Operations.Relationships and Operation Signatures.Creating Attributes.Documenting Attributes.Displaying Attributes and Operations.Association Classes.

8. Discovering Inheritance.
Inheritance.Generalization.Specialization.Inheritance Trees.Single Inheritance versus Multiple Inheritance.Inheritance versus Aggregation.

9. Analyzing Object Behavior.
Modeling Dynamic Behavior.States.State Transitions.Special States.State Transition Details.State Details.

10. Checking the Model.
Why Homogenize?Combining Classes.Splitting Classes.Eliminating Classes.Consistency Checking.Scenario Walk-Through.Event Tracing.Documentation Review.

11. Designing the System Architecture.
The Need for Architecture.The Architecture Team.The 4+1 View of Architecture.The Logical View.The Implementation View.The Process View.The Deployment View.The Use Case View.

12. Building the Iterations.
The Iteration Planning Process.Designing the User Interface.Adding Design Classes.The Emergence of Patterns.Designing Relationships.Designing Attributes and Operations.Designing for Inheritance.Coding, Testing, and Documenting the Iteration.Using Reverse Engineering to Set the Stage for the Next Iteration.

Appendix A: Code Generation and Reverse Engineering with C++.


Appendix B: Code Generation and Reverse Engineering with Visual C++ and Visual Basic.


Appendix C: A Visual Basic Example.


Glossary.


Index. 0201729326T09262002


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