Einband:
Kartonierter Einband
Untertitel:
A Euphonious and Illuminating Guide to Building Successful Software
Herausgeber:
Random House N.Y.
Erscheinungsdatum:
31.12.2002
Informationen zum Autor Chris Crawford , a former game developer, is the author of the classic The Art of Computer Game Design (Osborne/McGraw-Hill). He is currently at work on Erasmatron, an interactive storytelling project. Klappentext An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design , Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues. Zusammenfassung An understanding of what makes things interactive is key to the successful creation of websites! computer games! and software. In The Art of Interactive Design ! Chris Crawford explains what interactivity is! how it works! why it's important! and how to design good software and websites that are truly interactive. Crawford's colloquial! conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity! as he discusses specific social and artistic issues. Inhaltsverzeichnis Part I: Fundamentals 1 What exactly IS interactivity? 2 Why bother with interactivity? 3 Speaking 4 Thinking 5 Listening 6 The Interactive Loop 7 Architectures Part II: Design Advice 8 Guidelines 9 Anthropomorphization 10 Bloopers 11 Clocksetting 12 The Design Process 13 Advice for Specific Fields 14 Dedicated Devices 15 Why learn programming? 16 Soft Math Part III: Theory 17 Process Intensity 18 Linkmeshes 19 Play 20 Abstraction 21 Indirection 22 Linguistics 23 Metaphor 24 Anticipation Part IV: Social and Artistic Issues 25 A History of Interactivity 26 Control Versus Interactivity 27 The Two Cultures Problem 28 Interactive Storytelling 29 Subjunctivity 30 Futures...
Autorentext
Chris Crawford, a former game developer, is the author of the classic The Art of Computer Game Design (Osborne/McGraw-Hill). He is currently at work on Erasmatron, an interactive storytelling project.
Klappentext
An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues.
Inhalt
Part I: Fundamentals
1 What exactly IS interactivity?
2 Why bother with interactivity?
3 Speaking
4 Thinking
5 Listening
6 The Interactive Loop
7 Architectures
Part II: Design Advice
8 Guidelines
9 Anthropomorphization
10 Bloopers
11 Clocksetting
12 The Design Process
13 Advice for Specific Fields
14 Dedicated Devices
15 Why learn programming?
16 Soft Math
Part III: Theory
17 Process Intensity
18 Linkmeshes
19 Play
20 Abstraction
21 Indirection
22 Linguistics
23 Metaphor
24 Anticipation
Part IV: Social and Artistic Issues
25 A History of Interactivity
26 Control Versus Interactivity
27 The Two Cultures Problem
28 Interactive Storytelling
29 Subjunctivity
30 Futures
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