Herausgeber:
Springer New York
Erscheinungsdatum:
08.09.2005
This book surveys current methods used to create real-looking objects in the computer. The text provides a solid foundational math introduction to curves and surfaces; the reader needs no advanced math. Topics are organized by different interpolation/approximation techniques. The book includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces. A Web site maintained and updated by the author provides readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer game makers, and applied mathematicians.
Contains sections on curves and surfaces by refinement and on sweep surfaces, many examples worked out in detail, gallery with colored images and Mathematica code listings Has a website maintained and updated by the author, providing readers with extra errata and auxiliary material Based on the author's past experience with this kind of readership and reader's comments Excellent interdisciplinary text
Inhalt
Basic Theory.- Linear Interpolation.- Polynomial Interpolation.- Hermite Interpolation.- Spline Interpolation.- Bézier Approximation.- B-Spline Approximation.- Subdivision Methods.- Sweep Surfaces.
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