Untertitel:
Gaming and Beyond
Herausgeber:
Elsevier Science & Techn.
Erscheinungsdatum:
15.06.2011
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online.Maps out areas of good practice and technique for information professionals and librarians serving in virtual communitiesProvides a clear foundation with appropriate theory for understanding information in virtual worldsTreats virtual worlds as 'real environments' and observes the behaviour of actors within them
Autorentext
Woody Evans is a librarian at Zayed University, United Arab Emirates. As a librarian and private researcher, he has worked for military, corporate, and academic organizations. He has written for American Libraries, Library Journal, Searcher, ONLINE, Information Today, and others. His current research interests include the cultural aspects of information seeking and evaluation. Contact him through woodyevans.com.
Inhalt
Dedication Acknowledgements About the Author Introduction Part I: Virtual Ontologies Chapter 1: Mapping virtual worlds Abstract Theory v. reality Our theoretical moorings Hyperreality Globalization Gender and queering Actor-Network Theory Intertextuality Transhumanism Spaces and how to move in them Running in virtual spacetime Money moves worlds Some definitions Chapter 2: Types of virtual worlds Abstract Games Gametypes Perspective, aesthetics, clickiness Non-games Chapter 3: N00bz inworld Abstract Gendered initiation Stories and tasks Floating World, Active World: Islands in the Net Back to initiation Help from the man Symbols of passage Chapter 4: Inworld info desks: information initiation Abstract: Official Stuff The unofficial stuff Wikis and forums Fan pages, Blog posts, Newsgroups Further discussion Chapter 5: Info service inworld: how to practice info services in virtual worlds Abstract: Let's talk about librarians first Inworld library attributes Real skills for real patrons? Who is the community? Who are the patrons? Where to lurk Viral you Linden, Turing, and Kempelen's Turk Part II: Time Inworld Introduction Chapter 6: Hungry Ghosts in Second Life Abstract: Deep and dark Official signage Academically speaking No action Public, as in Tammanial Hall I'm a Mac. And I'm a PC Real Life again Chapter 7: After virtual worlds Abstract: Thumbing into new turf Chapter 8: Conclusions Appendix I: SL librarianship Appendix II: TOS Bibliography Index
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