Gaming Programs for All Ages at the Library

Gaming Programs for All Ages at the Library

Einband:
Kartonierter Einband
EAN:
9781538108208
Untertitel:
A Practical Guide for Librarians
Autor:
Tom Bruno
Herausgeber:
Rowman & Littlefield Publishers
Anzahl Seiten:
156
Erscheinungsdatum:
08.06.2018
ISBN:
1538108208

Informationen zum Autor By Tom Bruno Klappentext Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including:·how to make the case for library gaming with your administration, ·how to acquire and loan gaming materials (whether or not you have the budget for them!),·how to publicize your library gaming programming, and ·how to incorporate other library units into the gaming experience.Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you'll also learn about promotion, assessment, and experiential learning opportunities Inhaltsverzeichnis Preface: My Own Personal Gaming AdventureAcknowledgementsChapter 1: A Short History and Survey of Gaming in LibrariesChapter 2: Making Your Case for Library Gaming Programming with StakeholdersChapter 3: How to Acquire Games and Gaming Materials for Your Library with Minimal Overhead CostChapter 4: How to Circulate Your Library Gaming Collection and Live to Tell the TaleChapter 5: How to Create, Evaluate and Assess Gaming Programming for Your Library Chapter 6: How to Implement Board Game Programming in Your LibraryChapter 7: How to Implement Video Game Programming in Your LibraryChapter 8: How to Support PokemonGO and Other Augmented Reality Games at Your LibraryChapter 9: Role-Playing Games in the LibraryChapter 10: How to Run a Library Trivia EventChapter 11: How to Leverage Your MakerSpace to Help Bolster Your Library Gaming ProgramBibliography: Levelling Up- Reading and Recommended PlayingIndexAbout the Author

Autorentext
By Tom Bruno

Klappentext
Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: ·how to make the case for library gaming with your administration, ·how to acquire and loan gaming materials (whether or not you have the budget for them!), ·how to publicize your library gaming programming, and ·how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you'll also learn about promotion, assessment, and experiential learning opportunities

Inhalt
Preface: My Own Personal Gaming Adventure Acknowledgements Chapter 1: A Short History and Survey of Gaming in Libraries Chapter 2: Making Your Case for Library Gaming Programming with Stakeholders Chapter 3: How to Acquire Games and Gaming Materials for Your Library with Minimal Overhead Cost Chapter 4: How to Circulate Your Library Gaming Collection and Live to Tell the Tale Chapter 5: How to Create, Evaluate and Assess Gaming Programming for Your Library Chapter 6: How to Implement Board Game Programming in Your Library Chapter 7: How to Implement Video Game Programming in Your Library Chapter 8: How to Support PokemonGO and Other Augmented Reality Games at Your Library Chapter 9: Role-Playing Games in the Library Chapter 10: How to Run a Library Trivia Event Chapter 11: How to Leverage Your MakerSpace to Help Bolster Your Library Gaming Program Bibliography: Levelling Up- Reading and Recommended Playing Index About the Author


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