The GameMaker Standard

The GameMaker Standard

Einband:
E-Book (pdf)
EAN:
9781317514695
Untertitel:
Englisch
Autor:
David Vinciguerra, Andrew Howell
Herausgeber:
Crc Press
Anzahl Seiten:
288
Erscheinungsdatum:
16.10.2015
ISBN:
978-1-317-51469-5

This book teaches students and entry-level novices how to create games using the GameMaker engine.

Autorentext
David C. Vinciguerra is the lead instructor for the Simulation and Game Development degree program at Wayne Community College. Prior to his current position he served as Co-Director of the Virtual Reality and Education Laboratory and Co-Editor for the internationally peer reviewed journal VR in the Schools while teaching graduate and undergraduate virtual reality courses at East Carolina University. David lives in Pikeville, North Carolina with his wife Jennifer and their daughter Natalie. Andrew Howell developed a love for game programming while working towards his Simulation and Game Development degree. He has developed multiple games using the GameMaker and the Unity3D game engines. During his time working in the Simulation Development Laboratory at Wayne Community College he found teaching his skills to others enjoyable. Andrew enjoys learning new development techniques and currently resides in Goldsboro, North Carolina.

Inhalt
Chapter 1: What is GameMaker: Studio and Who Uses It? Chapter 2: Side-Scroller Game Basics Chapter 3: Multi-Level Games Chapter 4: Two Player Games Chapter 5: Pixel Art Chapter 6: 2.5D - Simulating a 3D look in a 2D Game Chapter 7: Game Maker Language (GML) Chapter 8: Role Playing Games Chapter 9: Selling Games and Licensing Fees Glossary


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