Genre:
Medien, Kommunikation
Herausgeber:
Taylor & Francis eBooks
Erscheinungsdatum:
03.09.2018
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.
Autorentext
Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.
Inhalt
Chapter 1 Half-Life and the History of Videogame Design Chapter 2 Introduction and Structure Chapter 3 The Platform Theme Chapter 4 The Arena Theme Chapter 5 Non-Theme Set Pieces and Selected Through Content Chapter 6 Half-Life Cover and Multiplayer Level Design Chapter 7 Conclusion
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