End-to-End Game Development

End-to-End Game Development

Einband:
Kartonierter Einband
EAN:
9780240811796
Genre:
Programming Languages
Autor:
Iuppa Nick, Borst Terry
Herausgeber:
Taylor & Francis Ltd
Erscheinungsdatum:
01.12.2009

Learn from game veterans - the complete process of developing and producing a game from start to finish. The book offers a ROADMAP to ALL phases of creating successful and effective interactive products.

Features step-by-step approach to developing games from start to finish (graphic arts, software engineering, designing, producing, and marketing). This book demonstrates a process for meshing gameplay and story to create an experience for the player. It offers a series of case studies from real indy games.

Autorentext
Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV, and Microsoft's space adventure game FREELANCER. He has also taught screenwriting and multimedia design at UCLA, USC, the College of Santa Fe, the Banff Centre for the Arts, Moorpark College and various conferences and workshops.

Klappentext
A step-by-step no-nonsense approach to the management and production of independent and serious games. The tools to building games have never been more accessible. This book offers all the info game developers need to create a solid game from start to finish. Veteran game developers and writers Iuppa and Borst offer practical advice and proven processes that will get you well on your way to producing successful interactive products. They offer a gentle roadmap through the complex processes involved in creating successful and effective interactive products.

Inhalt
Table of Contents At A Glance End to End Game Development Introduction Defining Independent Games, Serious Games and Simulations Setting Up Game Development Client Management From Start to Finish: A Walk-Through Step 1: Determining Project Goals Needs Analysis: Task Analysis: Instructional Design: Ongoing Documentation: Step 2: Game Design Determining Simulation Activities: Concept Testing, Refinement and Documentation: Determining Platforms and Tools: Team Building: Game Design vs. Instructional Design: Step 3: Production and Authoring Media production: Programming: Testing and Refining: Project Management: Step 4: The Finish Line Packaging and Distribution: Assessments: Your Game - Version 2.0: Case Studies Games for Social Change: Occupational Training Games: Leadership and Collaboration Games: Educational Games: Indy Games: -----------------------------


billigbuch.ch sucht jetzt für Sie die besten Angebote ...

Loading...

Die aktuellen Verkaufspreise von 6 Onlineshops werden in Realtime abgefragt.

Sie können das gewünschte Produkt anschliessend direkt beim Anbieter Ihrer Wahl bestellen.


Feedback